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Unreal Engine C++ API Reference > Plugins > NiagaraEditor > INiagaraMessageRegistrationHandle
Type
typedef TBaseDelegate_OneParam< void, const TArray < TSharedRef < const INiagaraMessage > > & > FOnRequestRefresh
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraMessageManager.h |
Include | #include "NiagaraMessageManager.h" |