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| Name | FNiagaraPropagatedVariable |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeFunctionCall.h |
| Include Path | #include "NiagaraNodeFunctionCall.h" |
Syntax
USTRUCT ()
struct FNiagaraPropagatedVariable
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraNodeFunctionCall.h | |||
FNiagaraPropagatedVariable
(
FNiagaraVariable SwitchParameter |
NiagaraNodeFunctionCall.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PropagatedName | FString | If set, then this overrides the name of the switch parameter when propagating. | NiagaraNodeFunctionCall.h | |
| SwitchParameter | FNiagaraVariable | NiagaraNodeFunctionCall.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraVariable ToVariable() |
NiagaraNodeFunctionCall.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FNiagaraPropagatedVariable& Other |
NiagaraNodeFunctionCall.h |