Navigation
Unreal Engine C++ API Reference > Plugins > NiagaraEditor
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorUtilities.h |
Include | #include "NiagaraEditorUtilities.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorUtilities.cpp |
namespace FNiagaraParameterDefinitionsUtilities
{
void FNiagaraParameterDefinitionsUtilities::TrySubscribeScriptVarToDefinitionByName
(
UNiagaraScriptVariable * ScriptVar,
INiagaraParameterDefinitionsSubscriberViewModel * OwningDefinitionSubscriberViewModel
)
}