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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorUtilities.h |
Include | #include "NiagaraEditorUtilities.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorUtilities.cpp |
namespace FNiagaraEditorUtilities
{
bool FNiagaraEditorUtilities::IsScriptAssetInLibrary
(
const FAssetData & ScriptAssetData
)
}