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Unreal Engine C++ API Reference > Plugins > NiagaraEditor
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraEditorUtilities.h |
Include | #include "NiagaraEditorUtilities.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraEditorUtilities.cpp |
namespace FNiagaraEditorUtilities
{
void FNiagaraEditorUtilities&58;&58;GetTypeDefaultValue
&40;
const FNiagaraTypeDefinition & Type,
TArray< uint8 > & DefaultData
&41;
}
Remarks
Fills DefaultData with the types default, either based on the struct, or if available through registered type utilities.