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API > API/Plugins > API/Plugins/NiagaraEditor
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|
| Name |
FNiagaraClipboardScriptVariable |
| Type |
struct |
| Header File |
/Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraClipboard.h |
| Include Path |
#include "NiagaraClipboard.h" |
Syntax
USTRUCT ()
struct FNiagaraClipboardScriptVariable
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| OriginalChangeId |
FGuid |
We cache the original change Id here since deserialization of the clipboard will cause the change id to update. |
NiagaraClipboard.h |
|
| ScriptVariable |
TObjectPtr< const UNiagaraScriptVariable > |
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NiagaraClipboard.h |
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Functions
Public
Operators
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Since the contained variables are typically copies, we compare their change IDs instead |
NiagaraClipboard.h |
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