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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraSystem
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSystem.h |
Include | #include "NiagaraSystem.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSystem.cpp |
bool QueryCompileComplete
&40;
bool bWait
&41;
Remarks
Since the shader compilation is done in another process, this is used to check if the result for any ongoing compilations is done. If bWait is true then this blocks the game thread (and ui) until all shader compilations are finished. Results from the compilation will be applied to the system unless there's already another compilation queued up