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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraSystem
Syntax
UPROPERTY&40;EditAnywhere, Category&61;"System"&41;
TObjectPtr< UNiagaraEffectType > EffectType
Remarks
An effect types defines settings shared between systems, for example scalability and validation rules. Things like environment fx usually have a different effect type than gameplay relevant fx such as weapon impacts. This way whole classes of effects can be adjusted at once.