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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraSystem
- UObjectBaseUtility::CanBeClusterRoot()
- UNiagaraSystem::CanBeClusterRoot()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSystem.h |
Include | #include "NiagaraSystem.h" |
virtual bool CanBeClusterRoot&40;&41; const
Remarks
Called after load to determine if the object can be a cluster root true if this object can be a cluster root