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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraFunctionLibrary
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraFunctionLibrary.h |
Include | #include "NiagaraFunctionLibrary.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category=Niagara)
static void SetSkeletalMeshDataInterfaceSamplingRegions
(
UNiagaraComponent * NiagaraSystem,
const FString & OverrideName,
const TArray < FName > & SamplingRegions
)
Remarks
Sets the SamplingRegion to use on the skeletal mesh data interface, this is destructive as it modifies the data interface.