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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraDataInterfaceSkeletalMesh > GetFilteredTriangleCount
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NDISkeletalMesh_TriangleSampling.cpp |
Include | #include "NDISkeletalMesh_TriangleSampling.cpp" |
template<>
int32 GetFilteredTriangleCount
&40;
FSkeletalMeshAccessorHelper & Accessor,
FNDISkeletalMesh_InstanceData &42; InstData
&41;