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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraComponent
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraComponent.h |
Include | #include "NiagaraComponent.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraComponent.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;Niagara,
Meta&61;&40;DisplayName&61;"Get Niagara Emitter Vec3 Attrib", DeprecatedFunction, DeprecationMessage&61;"Get Niagara Emitter Vec3 Attrib is deprecated, use the particle export DI inside your emitter instead."&41;&41;
TArray< FVector > GetNiagaraParticleValueVec3_DebugOnly
&40;
const FString & InEmitterName,
const FString & InValueName
&41;
Remarks
Debug accessors for getting a FVector attribute array in blueprints. The attribute name should be without namespaces. For example for "Particles.Position", send "Position".