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API > API/Plugins > API/Plugins/Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h |
Include | #include "NDISkeletalMeshCommon.h" |
Syntax
template<>
struct FSkinnedPositionAccessorHelper< TNDISkelMesh_SkinningModePreSkin >
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | GetBoneCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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FVector3f | GetSkinnedBonePosition
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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FVector3f | GetSkinnedBonePreviousPosition
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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FQuat4f | GetSkinnedBonePreviousRotation
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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FVector3f | GetSkinnedBonePreviousScale
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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FQuat4f | GetSkinnedBoneRotation
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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FVector3f | GetSkinnedBoneScale
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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void | GetSkinnedPreviousTangentBasis
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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void | GetSkinnedTangentBasis
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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void | GetSkinnedTrianglePositions
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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void | GetSkinnedTrianglePreviousPositions
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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FVector3f | GetSkinnedVertexPosition
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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FVector3f | GetSkinnedVertexPreviousPosition
(
FSkeletalMeshAccessorHelper& Accessor, |
|
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void | GetTriangleIndices
(
FSkeletalMeshAccessorHelper& Accessor, |