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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkeletalMeshConnectivityHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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NiagaraDataInterfaceSkeletalMesh.h |
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NiagaraDataInterfaceSkeletalMesh.h |
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NiagaraDataInterfaceSkeletalMesh.h |
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NiagaraDataInterfaceSkeletalMesh.h |
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FSkeletalMeshConnectivityHandle()
| |
|
| Name |
FSkeletalMeshConnectivityHandle |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMeshConnectivity.cpp |
FSkeletalMeshConnectivityHandle()
FSkeletalMeshConnectivityHandle(const FSkeletalMeshConnectivityHandle &)
| |
|
| Name |
FSkeletalMeshConnectivityHandle |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
FSkeletalMeshConnectivityHandle
(
const FSkeletalMeshConnectivityHandle & Other
)
FSkeletalMeshConnectivityHandle(FSkeletalMeshConnectivityHandle &&)
| |
|
| Name |
FSkeletalMeshConnectivityHandle |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMeshConnectivity.cpp |
FSkeletalMeshConnectivityHandle
(
FSkeletalMeshConnectivityHandle && Other
)
FSkeletalMeshConnectivityHandle(FSkeletalMeshConnectivityUsage, const TSharedPtr< struct FSkeletalMeshConnectivity > &, bool)
| |
|
| Name |
FSkeletalMeshConnectivityHandle |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMeshConnectivity.cpp |
FSkeletalMeshConnectivityHandle
(
FSkeletalMeshConnectivityUsage InUsage,
const TSharedPtr < struct FSkeletalMeshConnectivity > & InConnectivityData,
bool bNeedsDataImmediately
)