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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- FGCObject
- FNiagaraTypeRegistry
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h |
Include | #include "NiagaraTypes.h" |
Syntax
class FNiagaraTypeRegistry : public FGCObject
Remarks
Contains all types currently available for use in Niagara Used by UI to provide selection; new uniforms and variables may be instanced using the types provided here
Constructors
No constructors are accessible with public or protected access.
Destructors
No destructors are accessible with public or protected access.
Functions
Overridden from FGCObject
Type | Name | Description | |
---|---|---|---|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
FGCObject interface |
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FString | Overload this method to report a name for your referencer |
Typedefs
Name | Description |
---|---|
RegisteredTypesArray |
Constants
Name | Description |
---|---|
MaxRegisteredTypes |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | Register
(
const FNiagaraTypeDefinition& NewType, |
This overload is deprecated, please use the Register function that takes registration flags instead. |