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Unreal Engine C++ API Reference > Plugins > Niagara > FNiagaraTypeDefinition
Syntax
UPROPERTY&40;EditAnywhere, Category&61;Type&41;
TObjectPtr< UObject > ClassStructOrEnum
Remarks
Underlying type for this variable, use FUnderlyingType to determine type without casting This can be a UClass, UStruct or UEnum. Pointing to something like the struct for an FVector, etc. In occasional situations this may be a UClass when we're dealing with DataInterface etc.