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Primarily a wrapper around an FName to be used for customizations in the Selected Details panel to select a default binding to initialize module inputs. The customization implementation is FNiagaraScriptVariableBindingCustomization.
| Name | FNiagaraScriptVariableBinding |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
Syntax
USTRUCT ()
struct FNiagaraScriptVariableBinding
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraCommon.h | |||
FNiagaraScriptVariableBinding
(
const FNiagaraVariable& InVar |
NiagaraCommon.h | ||
FNiagaraScriptVariableBinding
(
const FName& InName |
NiagaraCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | NiagaraCommon.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName GetName() |
NiagaraCommon.h | ||
bool IsValid() |
NiagaraCommon.h | ||
void SetName
(
FName InName |
NiagaraCommon.h |