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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraRendererMeshes
| Name | FParticleMeshRenderData |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererMeshes.h |
| Include Path | #include "NiagaraRendererMeshes.h" |
Syntax
struct FParticleMeshRenderData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowPerParticleMeshLODs | bool | NiagaraRendererMeshes.h | ||
| bAllTranslucentMaterials | bool | NiagaraRendererMeshes.h | ||
| bHasTranslucentMaterials | bool | NiagaraRendererMeshes.h | ||
| bIsGpuLowLatencyTranslucency | bool | NiagaraRendererMeshes.h | ||
| bNeedsCull | bool | NiagaraRendererMeshes.h | ||
| bNeedsSort | bool | NiagaraRendererMeshes.h | ||
| bSortCullOnGpu | bool | NiagaraRendererMeshes.h | ||
| bUseGPUScene | bool | NiagaraRendererMeshes.h | ||
| Collector | FMeshElementCollector * | NiagaraRendererMeshes.h | ||
| ColorComponentsBufferSrv | FRHIShaderResourceView * | NiagaraRendererMeshes.h | ||
| CullingSphere | FSphere | NiagaraRendererMeshes.h | ||
| DynamicDataMesh | const FNiagaraDynamicDataMesh * | NiagaraRendererMeshes.h | ||
| MeshIndexOffset | uint32 | NiagaraRendererMeshes.h | ||
| MeshUsed | TBitArray< TInlineAllocator< 2 > > | NiagaraRendererMeshes.h | ||
| PackedTangentsBufferSrv | FRHIShaderResourceView * | NiagaraRendererMeshes.h | ||
| ParticleFloatDataStride | uint32 | NiagaraRendererMeshes.h | ||
| ParticleFloatSRV | FRHIShaderResourceView * | NiagaraRendererMeshes.h | ||
| ParticleHalfDataStride | uint32 | NiagaraRendererMeshes.h | ||
| ParticleHalfSRV | FRHIShaderResourceView * | NiagaraRendererMeshes.h | ||
| ParticleIntDataStride | uint32 | NiagaraRendererMeshes.h | ||
| ParticleIntSRV | FRHIShaderResourceView * | NiagaraRendererMeshes.h | ||
| ParticleSortedIndicesOffset | uint32 | NiagaraRendererMeshes.h | ||
| ParticleSortedIndicesSRV | FRHIShaderResourceView * | NiagaraRendererMeshes.h | ||
| RendererLayout | const FNiagaraRendererLayout * | NiagaraRendererMeshes.h | ||
| RendererVisTagOffset | uint32 | NiagaraRendererMeshes.h | ||
| ResolutionMaxAxis | int32 | NiagaraRendererMeshes.h | ||
| SortVariable | ENiagaraMeshVFLayout::Type | NiagaraRendererMeshes.h | ||
| SourceParticleData | FNiagaraDataBuffer * | NiagaraRendererMeshes.h | ||
| TexCoordBufferSrv | FRHIShaderResourceView * | NiagaraRendererMeshes.h | ||
| VertexFetch_Parameters | FIntVector4 | NiagaraRendererMeshes.h | ||
| WorldSpacePivotOffset | FVector | NiagaraRendererMeshes.h | ||
| WorldSpaceSize | FVector3f | NiagaraRendererMeshes.h |