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| Name | FNiagaraMeshRendererMeshPropertiesBase |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraMeshRendererMeshProperties.h |
| Include Path | #include "NiagaraMeshRendererMeshProperties.h" |
Syntax
USTRUCT (BlueprintType )
struct FNiagaraMeshRendererMeshPropertiesBase
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mesh | TObjectPtr< UStaticMesh > | The mesh to use when rendering this slot | NiagaraMeshRendererMeshProperties.h |
|
| PivotOffset | FVector | Offset of the mesh pivot | NiagaraMeshRendererMeshProperties.h |
|
| PivotOffsetSpace | ENiagaraMeshPivotOffsetSpace | What space is the pivot offset in? | NiagaraMeshRendererMeshProperties.h |
|
| Rotation | FRotator | Rotation of the mesh | NiagaraMeshRendererMeshProperties.h |
|
| Scale | FVector | Scale of the mesh | NiagaraMeshRendererMeshProperties.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsNearlyEqual
(
const FNiagaraMeshRendererMeshPropertiesBase& Rhs, |
NiagaraMeshRendererMeshProperties.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FNiagaraMeshRendererMeshPropertiesBase& Rhs |
NiagaraMeshRendererMeshProperties.h |