| bUseLODRange |
bool |
When enabled you can restrict the LOD range we consider for LOD calculation. |
NiagaraMeshRendererMeshProperties.h |
- EditAnywhere
- Category="Mesh"
- Meta=(DisplayName="Use LOD Range", EditCondition="LODMode == ENiagaraMeshLODMode::PerParticle", EditConditionHides)
|
| LODBias |
int32 |
|
NiagaraMeshRendererMeshProperties.h |
|
| LODBiasBinding |
FNiagaraParameterBindingWithValue |
LOD bias to apply to the LOD calculation. |
NiagaraMeshRendererMeshProperties.h |
- EditAnywhere
- Category="Mesh"
- Meta=(UIMin="0", DisplayName="LOD Bias", EditCondition="LODMode == ENiagaraMeshLODMode::LODBias", EditConditionHides)
|
| LODDistanceFactor |
float |
Used in LOD calculation to modify the distance, i.e. increasing the value will make lower poly LODs transition closer to the camera. |
NiagaraMeshRendererMeshProperties.h |
- EditAnywhere
- Category="Mesh"
- Meta=(UIMin="0", DisplayName="LOD Distance Factor", EditCondition="LODMode == ENiagaraMeshLODMode::ByComponentBounds || LODMode == ENiagaraMeshLODMode::ComponentOrigin || LODMode == ENiagaraMeshLODMode::PerParticle", EditConditionHides)
|
| LODLevel |
int32 |
|
NiagaraMeshRendererMeshProperties.h |
|
| LODLevelBinding |
FNiagaraParameterBindingWithValue |
Absolute LOD level to use |
NiagaraMeshRendererMeshProperties.h |
- EditAnywhere
- Category="Mesh"
- Meta=(UIMin="0", DisplayName="LOD Level", EditCondition="LODMode == ENiagaraMeshLODMode::LODLevel", EditConditionHides)
|
| LODMode |
ENiagaraMeshLODMode |
|
NiagaraMeshRendererMeshProperties.h |
- EditAnywhere
- Category="Mesh"
|
| LODRange |
FIntVector2 |
Used to restrict the range of LODs we include when dynamically calculating the LOD level. |
NiagaraMeshRendererMeshProperties.h |
- EditAnywhere
- Category="Mesh"
- Meta=(DisplayName="LOD Range", EditCondition="bUseLODRange && LODMode == ENiagaraMeshLODMode::PerParticle", EditConditionHides)
|
| MeshParameterBinding |
FNiagaraParameterBinding |
Binding to supported mesh types. |
NiagaraMeshRendererMeshProperties.h |
- EditAnywhere
- Category="Mesh"
|