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Unreal Engine C++ API Reference > Plugins > Niagara > FNiagaraMeshMaterialOverride
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraMeshRendererProperties.h |
Include | #include "NiagaraMeshRendererProperties.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraMeshRendererProperties.cpp |
bool SerializeFromMismatchedTag
&40;
const struct FPropertyTag & Tag,
FStructuredArchive::FSlot Slot
&41;
Remarks
Used to upgrade a serialized FNiagaraParameterStore property to our own struct