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Can convert struct data from custom structs containing LWC data such as FVector3d into struct data suitable for Niagara simulations and vice versa.
| Name | FNiagaraLwcStructConverter |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h |
| Include Path | #include "NiagaraTypes.h" |
Syntax
USTRUCT ()
struct FNiagaraLwcStructConverter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConversionSteps | TArray< FNiagaraStructConversionStep > | NiagaraTypes.h | ||
| LWCSize | int32 | NiagaraTypes.h | ||
| SWCSize | int32 | NiagaraTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddConversionStep
(
int32 InSourceBytes, |
NiagaraTypes.h | ||
void ConvertDataFromSimulation
(
uint8* DestinationData, |
NiagaraTypes.h | ||
void ConvertDataToSimulation
(
uint8* DestinationData, |
NiagaraTypes.h | ||
bool IsValid() |
NiagaraTypes.h |