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Simple linear ramp to drive scaling values. TODO: Replace with Curve that can baked down for fast eval and has good inline UI widgets.
| Name | FNiagaraLinearRamp |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEffectType.h |
| Include Path | #include "NiagaraEffectType.h" |
Syntax
USTRUCT ()
struct FNiagaraLinearRamp
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraLinearRamp
(
float InStartX, |
NiagaraEffectType.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EndX | float | NiagaraEffectType.h |
|
|
| EndY | float | NiagaraEffectType.h |
|
|
| StartX | float | NiagaraEffectType.h |
|
|
| StartY | float | NiagaraEffectType.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float Evaluate
(
float X |
NiagaraEffectType.h |