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API > API/Plugins > API/Plugins/Niagara
| Name | FNiagaraEmitterCompiledData |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraSystem.h |
| Include Path | #include "NiagaraSystem.h" |
Syntax
USTRUCT ()
struct FNiagaraEmitterCompiledData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraEmitterCompiledData() |
NiagaraSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataSetCompiledData | FNiagaraDataSetCompiledData | Per-Emitter DataSet Data. | NiagaraSystem.h | |
| EmitterAgeVar | FNiagaraVariable | NiagaraSystem.h | ||
| EmitterInstanceSeedVar | FNiagaraVariable | NiagaraSystem.h | ||
| EmitterInterpSpawnStartDTVar | FNiagaraVariable | NiagaraSystem.h | ||
| EmitterRandomSeedVar | FNiagaraVariable | NiagaraSystem.h | ||
| EmitterSpawnGroupVar | FNiagaraVariable | NiagaraSystem.h | ||
| EmitterSpawnIntervalVar | FNiagaraVariable | Explicit list of Niagara Variables to bind to Emitter instances. | NiagaraSystem.h | |
| EmitterTotalSpawnedParticlesVar | FNiagaraVariable | NiagaraSystem.h | ||
| GPUCaptureDataSetCompiledData | FNiagaraDataSetCompiledData | Debug only data for caputuring from GPU sims, laziliy initialized when needed via GetGPUCaptureDataSetCompiledData(). | NiagaraSystem.h | |
| SpawnAttributes | TArray< FName > | Attribute names in the data set that are driving each emitter's spawning. | NiagaraSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FNiagaraDataSetCompiledData & GetGPUCaptureDataSetCompiledData() |
NiagaraSystem.h |