Navigation
API > API/Plugins > API/Plugins/Niagara
| |
|
| Name |
ENDISkeletalMesh_SkinningMode |
| Type |
enum |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
Syntax
enum ENDISkeletalMesh_SkinningMode
{
Invalid = (uint8)-1,
None = 0,
SkinOnTheFly,
PreSkin,
}
Values
| Name |
Remarks |
| Invalid |
|
| None |
No skinning, use for reference pose only. |
| SkinOnTheFly |
Skin as required, use for bone or socket sampling or when reading a subset of triangles or vertices. |
| PreSkin |
Pre-skin the whole mesh, can be more optimal when reading a lot of triangle or vertex data. |