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Unreal Engine C++ API Reference > Plugins
Classes
Type | Name | Description | |
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FSimNetActorID | How we identify actors across network connection and PIE sessions. | |
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FSimulationData | Holds all data we traced for a given simulation. | |
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INetworkPredictionProvider | ||
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TRestrictedPageArrayView | ||
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TRestrictedPageViewIterator | ||
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TSparseFrameData |
Typedefs
Name | Description |
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FSimTime |
Enums
Type | Name | Description | |
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ENetSerializeRecvStatus | ||
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ENP_NetRole | Mirroring this is unavoidable in order to keep NetworkPredictionInsights from depending on EngineTypes. | |
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ENP_NetworkLOD | Must be kept in sync with ENetworkLOD. | |
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ENP_TickingPolicy | Must be kept in sync with ENetworkPredictionTickingPolicy. | |
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ENP_UserState | ||
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ENP_UserStateSource |
Functions
Type | Name | Description | |
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uint64 | FindMaxIndexPagedArray
(
const TraceServices::TPagedArray< T >& PageArray, |
Searches through PageArray for index+1 of first element > MinFrameNumber. |
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int32 | FindMaxIndexTArray
(
const TArray< const T* >& Array, |
|
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uint64 | FindMinIndexPagedArray
(
const TraceServices::TPagedArray< T >& PageArray, |
Searches through PageArray for index of first element >= MinFrameNumber. |
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int32 | FindMinIndexTArray
(
const TArray< const T* >& Array, |
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TEnableIfTIsPointer< T >::Value, uint64 >::Type | GetEngineFrame
(
const T& Element |
|
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TEnableIf< TIsPointer< T >::Value, uint64 >::Type | GetEngineFrame
(
const T& Element |
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const TCHAR * | LexToString
(
ENP_NetRole Role |
|
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const TCHAR * | LexToString
(
ENP_UserState State |
|
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const TCHAR * | LexToString
(
ENP_UserStateSource Source |
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const TCHAR * | LexToString
(
ENetSerializeRecvStatus Status |
|
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const TCHAR * | LexToString
(
ENP_TickingPolicy Policy |
|
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const INetworkPredictionProvider * | ReadNetworkPredictionProvider
(
const TraceServices::IAnalysisSession& Session |
Variables
Type | Name | Description | |
---|---|---|---|
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const FName | DocumentTab |