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Unreal Engine C++ API Reference > Plugins > NetworkPredictionInsights
References
Module | NetworkPredictionInsights |
Header | /Engine/Plugins/Runtime/NetworkPredictionInsights/Source/NetworkPredictionInsights/Public/INetworkPredictionProvider.h |
Include | #include "INetworkPredictionProvider.h" |
Syntax
struct FSimulationData
Remarks
Holds all data we traced for a given simulation.
Variables
Type | Name | Description | |
---|---|---|---|
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FSimulationData::FAnalysis | Analysis | |
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FConst | ConstData | |
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TraceServices::TPagedArray< FNetSerializeRecv > | NetRecv | |
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TSparseFrameData< FSparse > | SparseData | |
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TraceServices::TPagedArray< FTick > | Ticks | |
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int32 | TraceID | |
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FUserData | UserData |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSimulationData
(
int32 InTraceID, |
Functions
Type | Name | Description | |
---|---|---|---|
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TSharedRef< FRestrictedView > | MakeRestrictedView
(
uint64 MinEngineFrame, |
Classes
Type | Name | Description | |
---|---|---|---|
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FAnalysis | Data that is only used as a temp/scratch pad during the analysis page. This should not show up in the UI or FRestrictedView. | |
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FConst | Data that never changes about the simulation. | |
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FNetSerializeRecv | ||
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FRestrictedUserStateView | ||
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FRestrictedView | ||
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FSparse | Data that changes rarely over time about the simulation. | |
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FSystemFault | ||
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FTick | Data for a single simulation tick. | |
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FUserData | ||
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FUserState | ||
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FUserStateStore |