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API > API/Plugins > API/Plugins/NetworkPredictionExtras
| Name | UMockRootMotionSourceClassMap |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockRootMotionSourceObject.h |
| Include Path | #include "MockRootMotionSourceObject.h" |
Syntax
UCLASS ()
class UMockRootMotionSourceClassMap : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMockRootMotionSourceClassMap
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Singleton | UMockRootMotionSourceClassMap * | MockRootMotionSourceObject.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AuthoritySpawnCallbackHandle | FDelegateHandle | MockRootMotionSourceObject.h | ||
| LookupMap | TSortedMap< UClass *, int32 > | MockRootMotionSourceObject.h | ||
| SourceList | TArray< TSoftClassPtr< UMockRootMotionSource > > | MockRootMotionSourceObject.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CopyToReplicatedManager
(
ANetworkPredictionReplicatedManager* Manager |
Copy singleton's data into replicated manager. | MockRootMotionSourceObject.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
MockRootMotionSourceObject.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void BuildClassMap() |
Refreshes internal class structure: must be called when new classes are available/unloaded. | MockRootMotionSourceObject.h | |
static UMockRootMotionSourceClassMap * Get() |
Get Singleton instance. | MockRootMotionSourceObject.h | |
static void InitSingleton() |
Creates singleton instance. | MockRootMotionSourceObject.h |