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API > API/Plugins > API/Plugins/NetworkPredictionExtras
| Name | UMockPhysicsGrenadeComponent |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockPhysicsGrenade.h |
| Include Path | #include "MockPhysicsGrenade.h" |
Syntax
UCLASS (BlueprintType, Meta=(BlueprintSpawnableComponent))
class UMockPhysicsGrenadeComponent : public UNetworkPredictionPhysicsComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UNetworkPredictionPhysicsComponent → UMockPhysicsGrenadeComponent
Implements Interfaces
Classes
| Name | Remarks |
|---|---|
| FMockGrenadeOnExplode |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnExplode | FMockGrenadeOnExplode | MockPhysicsGrenade.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinalizeFrame
(
const void* SyncState, |
MockPhysicsGrenade.h | ||
UPrimitiveComponent * GetPhysicsPrimitiveComponent() |
MockPhysicsGrenade.h | ||
void HandleCue
(
const FMockGrenadeExplodeCue& ExplodeCue, |
MockPhysicsGrenade.h | ||
void InitializeSimulationState
(
void* Sync, |
MockPhysicsGrenade.h | ||
void SimulationTick
(
const FNetSimTimeStep& TimeStep, |
MockPhysicsGrenade.h |
Protected
Overridden from UNetworkPredictionPhysicsComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeNetworkPredictionProxy() |
MockPhysicsGrenade.h |