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API > API/Plugins > API/Plugins/NetworkPredictionExtras > API/Plugins/NetworkPredictionExtras/UCharacterMotionComponent
- UBaseMovementComponent::OnBeginOverlap()
- UCharacterMotionComponent::OnBeginOverlap()
References
Module | NetworkPredictionExtras |
Header | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/CharacterMotionComponent.h |
Include | #include "CharacterMotionComponent.h" |
Source | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Private/CharacterMotionComponent.cpp |
virtual void OnBeginOverlap
(
UPrimitiveComponent * OverlappedComp,
AActor * Other,
UPrimitiveComponent * OtherComp,
int32 OtherBodyIndex,
bool bFromSweep,
const FHitResult & SweepResult
)
Remarks
BeginOverlap has to be bound to a ufunction, so we have no choice but to bind here and forward into simulation code. Not ideal.