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API > API/Plugins > API/Plugins/NetworkPrediction
Same as above but will play on all clients, just not the authority. Useful for something that is purely cosmetic. E.g, does not run on the server but all clients should see it if they are running the sim
| Name | WeakClientsOnly |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h |
| Include Path | #include "NetworkPredictionCueTraits.h" |
Syntax
struct WeakClientsOnly
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvokeMask | ENetSimCueInvoker | NetworkPredictionCueTraits.h | |
| ReplicationTarget | ENetSimCueReplicationTarget | NetworkPredictionCueTraits.h | |
| Resimulate | bool | NetworkPredictionCueTraits.h |