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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > UNetworkPredictionWorldManager
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionWorldManager.h |
Include | #include "NetworkPredictionWorldManager.h" |
template<typename ReplicatorType, typename ModelDef>
void BindNetSend_IndependentRemote
&40;
FNetworkPredictionID ID,
FReplicationProxy &42; RepProxy,
TModelDataStore< ModelDef > &42; DataStore
&41;