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API > API/Plugins > API/Plugins/NetworkPrediction
Data the server receives from a fixed ticking AP client.
| |
|
| Name |
TServerRecvData_Fixed |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionInstanceData.h |
| Include Path |
#include "Services/NetworkPredictionInstanceData.h" |
Syntax
template<typename ModelDef>
struct TServerRecvData_Fixed
Constructors
Typedefs
| Name |
Type |
Remarks |
Include Path |
| InputType |
typename StateTypes::InputType |
|
Services/NetworkPredictionInstanceData.h |
| StateTypes |
typename ModelDef::StateTypes |
|
Services/NetworkPredictionInstanceData.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| InputBuffer |
TNetworkPredictionBuffer< TConditionalState< InputType > > |
|
Services/NetworkPredictionInstanceData.h |
|
| LastConsumedFrame |
int32 |
Note that these are client frame numbers, they do not match the servers local PendingFrame. |
Services/NetworkPredictionInstanceData.h |
|
| LastRecvFrame |
int32 |
|
Services/NetworkPredictionInstanceData.h |
|
| TraceID |
int32 |
|
Services/NetworkPredictionInstanceData.h |
|
Functions
Public