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API > API/Plugins > API/Plugins/NetworkPrediction
Data the server receives from a fixed ticking AP client.
| Name | TServerRecvData_Fixed |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionInstanceData.h |
| Include Path | #include "Services/NetworkPredictionInstanceData.h" |
Syntax
template<typename ModelDef>
struct TServerRecvData_Fixed
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TServerRecvData_Fixed() |
Services/NetworkPredictionInstanceData.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InputType | typename StateTypes::InputType | Services/NetworkPredictionInstanceData.h | |
| StateTypes | typename ModelDef::StateTypes | Services/NetworkPredictionInstanceData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputBuffer | TNetworkPredictionBuffer< TConditionalState< InputType > > | Services/NetworkPredictionInstanceData.h | ||
| LastConsumedFrame | int32 | Note that these are client frame numbers, they do not match the servers local PendingFrame. | Services/NetworkPredictionInstanceData.h | |
| LastRecvFrame | int32 | Services/NetworkPredictionInstanceData.h | ||
| TraceID | int32 | Services/NetworkPredictionInstanceData.h |