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API > API/Plugins > API/Plugins/NetworkPrediction
Tuple of state types.
| Name | TNetworkPredictionState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionStateTypes.h |
| Include Path | #include "NetworkPredictionStateTypes.h" |
Syntax
template<typename StateType>
struct TNetworkPredictionState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TNetworkPredictionState
(
const TNetworkPredictionState< T >& Other |
Allows implicit downcasting to a parent simulation's types. | NetworkPredictionStateTypes.h | |
TNetworkPredictionState
(
const InputType* InInputCmd, |
NetworkPredictionStateTypes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AuxType | typename StateType::AuxType | NetworkPredictionStateTypes.h | |
| InputType | typename StateType::InputType | NetworkPredictionStateTypes.h | |
| SyncType | typename StateType::SyncType | NetworkPredictionStateTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Aux | const AuxType * | NetworkPredictionStateTypes.h | ||
| Cmd | const InputType * | NetworkPredictionStateTypes.h | ||
| Sync | const SyncType * | NetworkPredictionStateTypes.h |