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Output state: the output SyncState (always created) and TNetSimLazyWriter for the AuxState (created on demand since every tick does not generate a new aux frame)
| Name | TNetSimOutput |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSimulation.h |
| Include Path | #include "NetworkPredictionSimulation.h" |
Syntax
template<typename StateType>
struct TNetSimOutput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TNetSimOutput
(
SyncType* InSync, |
NetworkPredictionSimulation.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AuxType | typename StateType::AuxType | NetworkPredictionSimulation.h | |
| InputType | typename StateType::InputType | NetworkPredictionSimulation.h | |
| SyncType | typename StateType::SyncType | NetworkPredictionSimulation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Aux | const TNetSimLazyWriter< AuxType > & | NetworkPredictionSimulation.h | ||
| CueDispatch | FNetSimCueDispatcher & | NetworkPredictionSimulation.h | ||
| Sync | SyncType * | NetworkPredictionSimulation.h |