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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > TNetSimCueTraitsExplicit
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h |
Include | #include "NetworkPredictionCueTraits.h" |
Syntax
static ReplicationTarget { InReplicationTarget };
Remarks
Does the cue replicate? (from authority). This will also determine if the cue needs to be saved locally for NetIdentical tests (to avoid double playing)