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Register a handler's cue types via an intermediate "set" class with a static "RegisterNetSimCueTypes" function
| Name | TNetSimCueSetHandlerAutoRegisterHelper |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path | #include "NetworkPredictionCues.h" |
Syntax
template<typename THandler, typename TCueSet>
struct TNetSimCueSetHandlerAutoRegisterHelper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TNetSimCueSetHandlerAutoRegisterHelper() |
NetworkPredictionCues.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~TNetSimCueSetHandlerAutoRegisterHelper() |
NetworkPredictionCues.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | FDelegateHandle | NetworkPredictionCues.h |