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Unreal Engine C++ API Reference > Plugins > NetworkPrediction
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
Include | #include "NetworkPredictionSerialization.h" |
Syntax
template<typename InModelDef>
class TIndependentTickReplicator_SP
Functions
Type | Name | Description | |
---|---|---|---|
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void | NetRecv
(
const FNetSerializeParams& P, |
SP Client receives from the server |
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void | NetSend
(
const FNetSerializeParams& P, |
Server sends to SP Client |
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void | NetSend
(
const FNetSerializeParams& P, |
For remotely controlled/ticked actors on the server. |
Typedefs
Name | Description |
---|---|
ModelDef |