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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > TIndependentTickReplicator_SP > NetSend
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
Include | #include "NetworkPredictionSerialization.h" |
static void NetSend
&40;
const FNetSerializeParams & P,
FNetworkPredictionID ID,
TModelDataStore< ModelDef > &42; DataStore,
const TServerRecvData_Independent< ModelDef > & IndependentTickState,
const FVariableTickState &42; VariableTickState
&41;
Remarks
For remotely controlled/ticked actors on the server.