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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > TIndependentTickReplicator_SP
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionSerialization.h |
Include | #include "NetworkPredictionSerialization.h" |
static void NetRecv
&40;
const FNetSerializeParams & P,
TClientRecvData< ModelDef > & ClientRecvState,
TModelDataStore< ModelDef > &42; DataStore,
FVariableTickState &42; TickState
&41;
Remarks
SP Client receives from the server