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API > API/Plugins > API/Plugins/NetworkPrediction
Data the client receives from the server.
| Name | TClientRecvData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionInstanceData.h |
| Include Path | #include "Services/NetworkPredictionInstanceData.h" |
Syntax
template<typename ModelDef>
struct TClientRecvData
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AuxType | typename StateTypes::AuxType | Services/NetworkPredictionInstanceData.h | |
| InputType | typename StateTypes::InputType | Services/NetworkPredictionInstanceData.h | |
| PhysicsState | typename ModelDef::PhysicsState | Services/NetworkPredictionInstanceData.h | |
| StateTypes | typename ModelDef::StateTypes | Services/NetworkPredictionInstanceData.h | |
| SyncType | typename StateTypes::SyncType | Services/NetworkPredictionInstanceData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AuxState | TConditionalState< AuxType > | Services/NetworkPredictionInstanceData.h | ||
| FramesIdx | int32 | Services/NetworkPredictionInstanceData.h | ||
| InputCmd | TConditionalState< InputType > | Services/NetworkPredictionInstanceData.h | ||
| InstanceIdx | int32 | Services/NetworkPredictionInstanceData.h | ||
| NetRole | ENetRole | Services/NetworkPredictionInstanceData.h | ||
| Physics | TConditionalState< PhysicsState > | Services/NetworkPredictionInstanceData.h | ||
| ServerFrame | int32 | Services/NetworkPredictionInstanceData.h | ||
| SimTimeMS | int32 | Services/NetworkPredictionInstanceData.h | ||
| SyncState | TConditionalState< SyncType > | Services/NetworkPredictionInstanceData.h | ||
| TraceID | int32 | Acceleration data. | Services/NetworkPredictionInstanceData.h |