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Non replicated but if a resimulate happens, the cue is undone and replayed. This is not common and doesn't really have a clear use case. But the system can support it.
| Name | NonReplicatedResimulated |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCueTraits.h |
| Include Path | #include "NetworkPredictionCueTraits.h" |
Syntax
struct NonReplicatedResimulated
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InvokeMask | ENetSimCueInvoker | NetworkPredictionCueTraits.h | |
| ReplicationTarget | ENetSimCueReplicationTarget | NetworkPredictionCueTraits.h | |
| Resimulate | bool | NetworkPredictionCueTraits.h |