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Service for ticking independent simulations that are remotely controlled. E.g, only used by the server for ticking remote clients that are in independent ticking mode,
| Name | IRemoteIndependentTickService |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/Services/NetworkPredictionService_Ticking.inl |
| Include Path | #include "Services/NetworkPredictionService_Ticking.inl" |
Syntax
class IRemoteIndependentTickService
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IRemoteIndependentTickService() |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Tick
(
float DeltaTimeSeconds, |