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Unreal Engine C++ API Reference > Plugins > NetworkPrediction > FScopedBandwidthLimitBypass
References
Module | NetworkPrediction |
Header | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionReplicationProxy.h |
Include | #include "NetworkPredictionReplicationProxy.h" |
Source | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionReplicationProxy.cpp |
FScopedBandwidthLimitBypass
&40;
AActor &42; OwnerActor
&41;