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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FSavedCue
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSavedCue
(
bool bInNetConfirmed |
NetworkPredictionCues.h | ||
| NetworkPredictionCues.h | |||
| NetworkPredictionCues.h | |||
FSavedCue
(
const FNetSimCueTypeId& InId, |
NetworkPredictionCues.h |
FSavedCue(bool)
| Name | FSavedCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path | #include "NetworkPredictionCues.h" |
FSavedCue
(
bool bInNetConfirmed
)
FSavedCue(const FSavedCue &)
| Name | FSavedCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path | #include "NetworkPredictionCues.h" |
FSavedCue
(
const FSavedCue &
)
FSavedCue(FSavedCue &&)
| Name | FSavedCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path | #include "NetworkPredictionCues.h" |
FSavedCue
(
FSavedCue &&
)
FSavedCue(const FNetSimCueTypeId &, const int32 &, const int32 &, const bool &, const bool &, const bool &, FNetSimCueWrapperBase *)
| Name | FSavedCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionCues.h |
| Include Path | #include "NetworkPredictionCues.h" |
FSavedCue
(
const FNetSimCueTypeId & InId,
const int32 & InFrame,
const int32 & InTime,
const bool & bInAllowRollback,
const bool & bInNetConfirmed,
const bool & bInResimulates,
FNetSimCueWrapperBase * Cue
)