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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionPhysicsState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void PerformRollback
(
UPrimitiveComponent* PrimitiveComponent, |
NetworkPredictionPhysics.h | ||
static void PerformRollback
(
FBodyInstance* BodyInstance, |
NetworkPredictionPhysics.h |
PerformRollback(UPrimitiveComponent , FNetworkPredictionPhysicsState )
| Name | PerformRollback |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionPhysics.h |
| Include Path | #include "NetworkPredictionPhysics.h" |
static void PerformRollback
(
UPrimitiveComponent * PrimitiveComponent,
FNetworkPredictionPhysicsState * RecvState
)
PerformRollback(FBodyInstance , FNetworkPredictionPhysicsState )
| Name | PerformRollback |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionPhysics.h |
| Include Path | #include "NetworkPredictionPhysics.h" |
| Source | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Private/NetworkPredictionPhysics.cpp |
static void PerformRollback
(
FBodyInstance * BodyInstance,
FNetworkPredictionPhysicsState * RecvState
)