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The config should tell us what services we should be subscribed to. See UNetworkPredictionWorldManager::ConfigureInstance This probably needs to be split into two parts:
What settings/config that the server is authority over and must be agreed on (TickingPolicy)
What are the local settings that can be lodded around?
| Name | FNetworkPredictionInstanceConfig |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionConfig.h |
| Include Path | #include "NetworkPredictionConfig.h" |
Syntax
struct FNetworkPredictionInstanceConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputPolicy | ENetworkPredictionLocalInputPolicy | NetworkPredictionConfig.h | ||
| NetworkLOD | ENetworkLOD | NetworkPredictionConfig.h |