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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable >::Type TracePhysicsStateRecv
(
const TConditionalState< PhysicsState >& RecvState, |
Received physics state. | NetworkPredictionDriver.h | |
static TEnableIf::Type TracePhysicsStateRecv
(
const TConditionalState< PhysicsState >& RecvState, |
NetworkPredictionDriver.h |
TracePhysicsStateRecv(const TConditionalState< PhysicsState > &, FAnsiStringBuilderBase &)
Description
TracePhysicsState
| Name | TracePhysicsStateRecv |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type TracePhysicsStateRecv
(
const TConditionalState < PhysicsState > & RecvState,
FAnsiStringBuilderBase & Builder
)
TracePhysicsStateRecv(const TConditionalState< PhysicsState > &, FAnsiStringBuilderBase &)
| Name | TracePhysicsStateRecv |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type TracePhysicsStateRecv
(
const TConditionalState < PhysicsState > & RecvState,
FAnsiStringBuilderBase & Builder
)