Navigation
API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable >::Type PhysicsNetRecv
(
const FNetSerializeParams& P, |
PhysicsNetRecv | NetworkPredictionDriver.h | |
static TEnableIf::Type PhysicsNetRecv
(
const FNetSerializeParams& P, |
NetworkPredictionDriver.h |
PhysicsNetRecv(const FNetSerializeParams &, TConditionalState< PhysicsState > &)
Description
PhysicsNetRecv
| Name | PhysicsNetRecv |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type PhysicsNetRecv
(
const FNetSerializeParams & P,
TConditionalState < PhysicsState > & RecvState
)
PhysicsNetRecv(const FNetSerializeParams &, TConditionalState< PhysicsState > &)
| Name | PhysicsNetRecv |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type PhysicsNetRecv
(
const FNetSerializeParams & P,
TConditionalState < PhysicsState > & RecvState
)