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API > API/Plugins > API/Plugins/NetworkPrediction > API/Plugins/NetworkPrediction/FNetworkPredictionDriverBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< bEnable >::Type InterpolatePhysics
(
TConditionalState< PhysicsState >& FromState, |
InterpolatePhysics | NetworkPredictionDriver.h | |
static TEnableIf::Type InterpolatePhysics
(
TConditionalState< PhysicsState >& FromState, |
NetworkPredictionDriver.h |
InterpolatePhysics(TConditionalState< PhysicsState > &, TConditionalState< PhysicsState > &, float, TConditionalState< PhysicsState > &)
Description
InterpolatePhysics
| Name | InterpolatePhysics |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf < bEnable >::Type InterpolatePhysics
(
TConditionalState < PhysicsState > & FromState,
TConditionalState < PhysicsState > & ToState,
float PCT,
TConditionalState < PhysicsState > & OutState
)
InterpolatePhysics(TConditionalState< PhysicsState > &, TConditionalState< PhysicsState > &, float, TConditionalState< PhysicsState > &)
| Name | InterpolatePhysics |
| Type | function |
| Header File | /Engine/Plugins/Runtime/NetworkPrediction/Source/NetworkPrediction/Public/NetworkPredictionDriver.h |
| Include Path | #include "NetworkPredictionDriver.h" |
template<bool bEnable>
static TEnableIf <!bEnable >::Type InterpolatePhysics
(
TConditionalState < PhysicsState > & FromState,
TConditionalState < PhysicsState > & ToState,
float PCT,
TConditionalState < PhysicsState > & OutState
)